Heal and Lore Roleplay Guide/Rules
Feb 5, 2014 3:25:30 GMT -5
Post by Deleted on Feb 5, 2014 3:25:30 GMT -5
Heal
How to RP Healing ability in the One Power.
The Healer Class Level and Heal Skill are Tied and Ranked:
1-5 (Cleric/Druid+Hybrid = +5 SKILL, 6-10 +10 SKILL; 11-20 (+15); (21-30) (20) (31-36) (25) (37-40) (30)
Rank Caps (Even with Required Levels): Rank 1 (5) Rank 2 (10) Rank 3 (15 Rank E1 (20) Rank E2 (25) Rank E3 (30)
- Other Notes: Any Spells/Abilities/OOC Ter'angreal that accrue to a Class would be only reflective of their ability in accordance with the General Chart Guideline. So a Sorc 39/Paladin 1 would still only have the "non-canon" basic healing ability with Lay on Hands or using their "Ter'angreal" even with +50 heal.
- Chart based on Sere's work
Pure sorc/wiz and basically no heal = Unable to heal
Pure sorc/wiz and 40+ heal = Can heal very minor wounds (non-cannon: and able to keep someone near death alive until they can receive proper healing) -> This is the best possible for a sorc/wiz
Druid/Cleric Hybrids and Bards
1 - 5 cleric/druid levels or 1 - 9 bard levels and 10-30 heal = can heal very minor bruises and cuts (non-cannon: able to keep someone near death alive until they can receive proper healing)
1 - 5 cleric/druid levels or 1 - 9 bard levels and 20-50 heal = can heal minor bruises and cuts
6 - 10 cleric/druid levels or 10 - 19 bard levels and 20-50 heal = can heal some major bruises and cuts
9 - 10 cleric/druid levels or 10 - 19 bard levels and 50+ heal = can heal things like broken bones as well as more major bruises and cuts
11 - 19 cleric/druid levels or 20 - 29 bard levels and 30-50 heal= can heal things like broken bones as well as more major bruises and cuts
11 - 19 cleric/druid levels or 20 - 29 bard levels and 50+ heal = can heal most injures but can only sustain in near-death situations
20 - 34 cleric/druid levels or 30 - 40 bard levels and 30-50 heal = can heal most injures but can only sustain in near-death situations
20 - 34 cleric/druid levels and 75+ heal = can save people from near-death situations, but not talented enough to excessively heal or do things like gentling/stilling (when we get it)
35 - 40 cleric/druid levels and 30-50 heal = can save people from near-death situations, but not talented enough to excessively heal or do things like gentling/stilling* (when we get it)
35 - 40 cleric/druid levels and 100+ heal = can heal just about anything
Lore
How to RP Lore and Weaving Ability Etc.
- Lore Removed from Gateway Widget
- Consider Lore as Knowledge of the World
- Consider Spellcraft as a Combination of Strength + Weave Knowledge
Lore is slightly reduced on Faction Bonuses so that if one wants to "focus" in gaining knowledge as part of their character, faction bonuses don't immediately give people as high a skill level without skill and feat investments.
The skill distribution is this: (With Aes Sedai and Wise One Apprentices having a slightly faster progression reflecting initial training, though ultimately parity (Black Tower and Aiel all have access to Aiel (maybe not necessarily Black Tower - Aiel, but certainly can be worked out), BT resources, the Stone of Tear, Cairhien etc.)
Asha'man: 5/5/10/15/20/20
Aes Sedai: 5/10/15/15/20/20
Wise Ones: 5/10/15/15
How to RP Healing ability in the One Power.
The Healer Class Level and Heal Skill are Tied and Ranked:
1-5 (Cleric/Druid+Hybrid = +5 SKILL, 6-10 +10 SKILL; 11-20 (+15); (21-30) (20) (31-36) (25) (37-40) (30)
Rank Caps (Even with Required Levels): Rank 1 (5) Rank 2 (10) Rank 3 (15 Rank E1 (20) Rank E2 (25) Rank E3 (30)
- Other Notes: Any Spells/Abilities/OOC Ter'angreal that accrue to a Class would be only reflective of their ability in accordance with the General Chart Guideline. So a Sorc 39/Paladin 1 would still only have the "non-canon" basic healing ability with Lay on Hands or using their "Ter'angreal" even with +50 heal.
- Chart based on Sere's work
Pure sorc/wiz and basically no heal = Unable to heal
Pure sorc/wiz and 40+ heal = Can heal very minor wounds (non-cannon: and able to keep someone near death alive until they can receive proper healing) -> This is the best possible for a sorc/wiz
Druid/Cleric Hybrids and Bards
1 - 5 cleric/druid levels or 1 - 9 bard levels and 10-30 heal = can heal very minor bruises and cuts (non-cannon: able to keep someone near death alive until they can receive proper healing)
1 - 5 cleric/druid levels or 1 - 9 bard levels and 20-50 heal = can heal minor bruises and cuts
6 - 10 cleric/druid levels or 10 - 19 bard levels and 20-50 heal = can heal some major bruises and cuts
9 - 10 cleric/druid levels or 10 - 19 bard levels and 50+ heal = can heal things like broken bones as well as more major bruises and cuts
11 - 19 cleric/druid levels or 20 - 29 bard levels and 30-50 heal= can heal things like broken bones as well as more major bruises and cuts
11 - 19 cleric/druid levels or 20 - 29 bard levels and 50+ heal = can heal most injures but can only sustain in near-death situations
20 - 34 cleric/druid levels or 30 - 40 bard levels and 30-50 heal = can heal most injures but can only sustain in near-death situations
20 - 34 cleric/druid levels and 75+ heal = can save people from near-death situations, but not talented enough to excessively heal or do things like gentling/stilling (when we get it)
35 - 40 cleric/druid levels and 30-50 heal = can save people from near-death situations, but not talented enough to excessively heal or do things like gentling/stilling* (when we get it)
35 - 40 cleric/druid levels and 100+ heal = can heal just about anything
Lore
How to RP Lore and Weaving Ability Etc.
- Lore Removed from Gateway Widget
- Consider Lore as Knowledge of the World
- Consider Spellcraft as a Combination of Strength + Weave Knowledge
Lore is slightly reduced on Faction Bonuses so that if one wants to "focus" in gaining knowledge as part of their character, faction bonuses don't immediately give people as high a skill level without skill and feat investments.
The skill distribution is this: (With Aes Sedai and Wise One Apprentices having a slightly faster progression reflecting initial training, though ultimately parity (Black Tower and Aiel all have access to Aiel (maybe not necessarily Black Tower - Aiel, but certainly can be worked out), BT resources, the Stone of Tear, Cairhien etc.)
Asha'man: 5/5/10/15/20/20
Aes Sedai: 5/10/15/15/20/20
Wise Ones: 5/10/15/15