Some of the Most Dangerous Areas in the World?
Feb 2, 2014 15:11:57 GMT -5
Post by Deleted on Feb 2, 2014 15:11:57 GMT -5
Protected by the Banikhan Mountains, World's End is an extremely remote area in the northwest of the Westlands. With the larger settlements of the Saldaean nation many miles to the east, the Aryth Ocean to the West, and the Great Blight to the North, only the hardy, well travelled and brave ever venture this far. It is rumoured that trollocs and other fell beings now roam the area, bleeding out of the Great Blight.
Only the insane, desperate or suicidal usually enter the Blight. All of the land north of the Westlands lies under a poisonous kinda of miasma. Everything that supports usual ecosystems no longer holds true in this vast wasteland, stretching beyond even Shayol Ghul. It is not known exactly how far the Dark One's reach spreads or how it is done. The Blight yet teems with creatures suited to its taint. Trollocs, Eyeless and other creatures more disturbing still, tred the remorseless paths. Even the plants can poison, burn, and kill.
The Drowned Lands is a vast and impassable swamp spreading down from the base of the Spine of the World to Mayene and the Bay of Remara. While it is thought that secret paths exist, ones survival is made more unlikely still by the presence of numerous poisonous and deadly inhabitants. Even if one could fully traverse the swamp, a vast waterless desert, the Termool, would be the only reward. Rumours also exist of strange experiments being carried out involving local flora and fauna...
North of Shienar, the once great northern nation of Malkier lies in ruins, the Golden Crane brought low. It has been almost 50 years since its lands were devoured by the Great Blight, leaving its lakes and soil poisoned and uninhabitable. Nothing new but the foul plants of the Blight grow here. Strange creatures, Darkfriends, and trollocs are the only company one might keep in the remains of its Seven Towers..
A pass into the Blight comprising a Fortress, series of caverns, and fortifications has fallen under the sway of the relentless savagery of the trollocs. The Arafellin Border Fort, guarding the other side of the caverns, has been abandoned for some time - the passages, once held, a bloody affair for the soldiers to recapture. It is thought that the Arafellin people welcome assistance in recapturing the fort, though fear it irretrievable given the seemingly endless supply of trollocs being thrown in - wave after wave.
Passing through marshland near Illian, leads one toward the Shadow Coast - a great peninsula stretching south into the Sea of Storms. The coast is treacherous and dangerous for all but the best navigators. It is also the perfect home for smugglers and black market deals.
Near Ghealdan lies a Stedding whose protections have long since faded, the Ogier long gone. The Waygate remains, however, and it has been said that hideous beasts now roam its once fair glades. Ghealdan, though, lies in no fit state to deal with these rumours - even if they were to be given credence. The Prophet Masema is building a frenzied army of Dragonsworn, ready to tear down Amadicia brick by brick.
Baerlon has become a grim mining town, the woods encroaching it to the west, dark and foreboding. Rumours abound of strange disappearances in the heart of the forest, something watching, stealing, killing. None from Baerlon risk going to far into those ominous woods alone these days.